Even though boardgames aren’t part of the RIP Challenge, I thought it would be fun to open up my closet and share some games with spooky, mysterious, or horrifying themes. Let’s start with the theme of zombies.

Zombie Dice

Zombie Dice

Zombie Dice is a simple dice game. In Zombie Dice, you take on the role of a hungry zombie in search of brains. The first zombie to collect thirteen brains wins. To collect brains, you roll dice three at a time. When you roll a brain, you may add it to your collection. Rolling a foot icon means that your meal has escaped and you may roll that die again. Rolling an explosion means that your meal fought back. If you collect three explosions, your turn ends and you lose all the brains you collected this turn.

I’d recommend this as a travel game, as it could easily be played at an airport, on a train, or in a motel.

Zombies!!!

Zombies!!!

Zombies!!! has been around for a while. It’s on its second edition and has spawned a great many expansion packs. The object of Zombies!!! is to survive a zombie infestation. To do so, you may either be the first to defeat 25 zombies, or you may wait for the rescue chopper to arrive. Either strategy is fraught with peril.

A player has about a fifty-fifty chance of defeating a zombie, though there are tokens and cards to turn the odds in the player’s favor. When a player is defeated by a zombie, he returns to the starting square and loses half of his zombie trophies.

Is waiting for the chopper a better idea? Well, Zombies!!! is a game where the board is built up as play progresses. There are 30 city tiles. Each one, when played, brings more zombies to the party. Since the heliport is always placed at the bottom of the tile stack, you will be waiting a while for it to appear. When it does, you will still have to brave the zombie-lined streets to get there.

Although Zombies!!! can sometimes be a long game, it is relatively easy to learn, which could make it a good choice for a game night.

Zombie Fluxx

Zombie Fluxx

Fluxx is a card game with only one rule: Draw one card, then play one card. The goal of the game changes as play progresses, as do the rules. There are four basic card types. Rules modify the game’s basic rules. Goals set the game’s victory conditions. Actions let players take actions such as swapping hands, stealing cards, or removing rules from play. Finally, there are Keepers, which usually don’t do anything on their own, but they are needed to win the game. Goals usually require a player to possess some combination of Keepers to win.

Zombie Fluxx has added an additional card type, Creepers. These are sort of anti-Keepers that make the game more difficult to win. A player is required to play a Creeper, when one is drawn. Creepers sometimes also have additional effects. For example, a zombie Creeper named Larry changes ownership whenever a new Goal is played.

Whenever I’m asked to bring along a board game, I usually bring Fluxx, since it’s extremely easy to learn, but is never the same game twice.

Well, that pretty much exhausts my supply of the zombieific. Fear not, for there is more to explore: the ghostly, the occult, and the Lovecraftian.

Since I’m still not quite ready for Peril the Third, I’ll instead make an attempt at Peril on the Screen.

Some of you may be familiar with a show called Haven on the SyFy network. If you are, then you can go ahead and skip to the wild speculation section. If not…

Haven is a show loosely based on a short story by Stephen King, called “The Colorado Kid.” I’ve never read it myself, but the impression I get is that the events in that story took place in the town of Haven some decades ago.

The town of Haven will feel very familiar to King readers. It is friendly enough on the surface, but the folks are all troubled by dark secrets. Literally. It seems that every few decades, something called The Troubles return. The nature of The Troubles has yet to be revealed, but their effect is that the townsfolk develop supernatural powers.

When I watched the first episode of Haven, I expected little more than a knock off of The X-Files. One of the main characters is even an FBI agent. But while The X-Files had weirdness happen for its own sake, Haven’s weirdness is (almost) always linked to someone who’s upset over something. This means that the stories are less of the kill-the-monster or quick-invent-some-technobabble sorts, which is mildly refreshing.

Audrey Parker and Nathan Wuornos

Audrey Parker and Nathan Wuornos

As for the main characters, Audrey Parker is an FBI agent who came to the town of Haven to capture a fugitive, if I recall correctly. She discovered a mystery there: a woman in an old newspaper clipping looks exactly like her. Parker is also unaffected by some of the Troubles, including that which affects Nathan Wuornos, a local police officer.

Nathan’s trouble is numbness: he is unable to feel pain or any other physical sensation— except for Audrey. Another main character is Nathan’s old friend, Duke Crocker, who isn’t Troubled, but is still a scoundrel. He’s also the focus of a prophecy which involves a tattooed assassin, and quite probably other nasty things as well.

Two minor characters that I wanted to mention were Vince and Dave Teague, who operate the town’s newspaper, and are therefore the show’s historians. At first, I assumed they were husbands, which I thought was kind of cute. The show has, since then, stated that they are actually brothers.

Now, for my possibly misguided analysis and my probably insane speculations.

I think it’s pretty clear that Audrey represents a healing influence, and Nathan represents Haven itself. My feeling is that there is some sort of cosmic imbalance centered on the town. Periodically, its negative effects build up, and the Troubles happen. In reaction, the universe creates an avatar and sends her off to reset the imbalance. This time around, that avatar is known as Audrey Parker.

Mmm, hmm.

I could, of course, be completely wrong. The Troubles could turn out to be caused by witches, or cursed amulets, or a government conspiracy, or whatever else.

Now for the insane part. A couple of the other shows on SyFy are meant to be in the same continuity. Warehouse 13 and Eureka are obviously connected. Another show, Alphas is rumored to be connected as well: Lindsay Wagner played the same character on both Alphas and Warehouse 13.

I would rather have seen Alphas be connected with Haven instead. The themes are similar. Alphas is also about people who develop unusual abilities, though these abilities are always due to genetics and the brain. This could still have fit in nicely with the cosmic imbalance idea. The Alphas might arise as a sort of “immune response” to the Troubled. It could also have been that Parker’s old FBI boss was involved with Binghampton, a mental institution where rogue Alphas are sent. (An evil version of Professor Xavier’s School, perhaps.)

My guesses are probably nowhere near close, but I guess we’ll just have to wait and see.

One might think that I’ve not taken the RIP challenge seriously, as I have not yet posted a single review. Well, I need to change that.

Readers Imbibing Peril VI

A few nights ago, I stumbled upon a short story from 1899 called, “The Yellow Wallpaper” by Charlotte Perkins Gilman.

It is about a Victorian-era woman who has been diagnosed with one of the vague medical conditions of that era. She has been prescribed a regimen of rest and taking air, and is forbidden from engaging in any sort of work or exercise. (Of course, she secretly continues her writing, in order to narrate the story.) Her husband rents a large home in the country, and puts her in what is essentially the attic, where the windows are barred, the bed is nailed to the floor, and a gate bars the stairway. Yes, she is basically imprisoned.

Her constant companion is the room’s hideous wallpaper, imprinted with something that I can only describe as an anti-Feng-Shui pattern. It seems to be designed to confuse and distress, rather than to comfort and soothe. With no other activities to occupy her mind, she attempts to decode the mystery of the pattern, with tragic results.

I enjoyed this story. I thought it to be a good example of Gothic fiction, with its mystery and psychological terror. Although Lovecraft wouldn’t begin to write for another decade, I thought the mystery of the wallpaper perfectly echoed his theme of alien knowledge causing madness.

Shortly after finishing this story, I discovered this comic in the Hark A Vagrant archives:

Hark A Vagrant

So what is next for RIP? Stay tuned!

“Did it just get darker?” I wondered. It seemed for a moment as though a huge shadow had crept over the building, as if a huge bird had swooped down and somehow blocked all the windows. Then my computer burped pitifully, the image on the screen collapsing into itself. There was a stunned silence broken only by a chorus of chirping battery backups. The power had gone out.

Did we trip a breaker? I looked out the window. Nope. It turned out the power was out not just on our block, not just in our neighborhood, not just the city. The scope of the outage seemed to get more and more ridiculous as time went on. You name it, they were out, too. Up into Orange County, east past El Centro, all the way to Yuma, and even Baja California. (Whose electric grid, interestingly enough, is linked more strongly to the US, than to mainland Mexico.)

There was nothing to do but go home, and I suppose I was fortunate to be near a freeway entrance. I can tell you that if San Diego ever had to be evacuated, it would be a nightmare. I heard reports on the radio that surface streets in the business districts were virtual parking lots, and the freeways were not much better.

The people on the radio were basically taking reports from callers on the air. Nobody really knew anything, except for SDG&E, and they weren’t going to talk until they were sure what had happened. But they eventually talked.

The local electric grid has two main connections to other grids. One goes to Arizona, and the other, to the Los Angeles area. A worker at a switching station in Arizona somehow interrupted the circuit there and then tried to restore it. This apparently caused a reverberation throughout the grid, causing power plants, substations, and the northbound link to go offline in self defense.

I ate a salad by candlelight and contemplated my disaster preparedness situation. Candles and matches and flashlights I found. There was a jug of water in the fridge. Serendipitously, there was also lettuce in the fridge, otherwise I’d have had to somehow warm a can of beans on the grill. That is, if there was enough propane left to light the thing. I had trouble finding a radio with a matching set of batteries.

And what of all the other things you’re supposed to have in event of a natural (or unnatural) disaster? Heck if I could have produced any of them. First-aid kit? Peroxide and paper towels. Fire extinguisher? Downstairs, somewhere, maybe. And, how about this, a cell charger?

The only way I had to charge my phone during the outage was my car. (I suppose I could have charged it from my laptop, but it has a pretty short battery life, too.) The car was itself a limited resource, since no service stations had power to pump gas. I’d like to get a Minty Boost— it’s basically a USB battery pack. Or better still, there are wind-up radios that can also function as USB power sources and as flashlights.

Despite the revelation of my inadequate disaster preparedness, and my neighbors treating it like a party, and the guy down the street with the obnoxious diesel generator, something good did happen last night. When I stepped out to my car to charge up my phone, I saw something that neither I nor probably anyone else will see ever again. A San Diego sky utterly devoid of light pollution.

It’s hard to believe that the sky really isn’t orange at night, but I saw it with my own eyes.

It’s time for Five on the Fifth, a photography challenge. Take 5 photographs on the days leading up to the 5th and publish those on your own blog. You can either take 5 random pictures or follow this months theme: MESS

My take on the theme is the cleaning up of messes. For example, I’ve got this wonderful walk-in closet equipped with shelves on all sides. Unfortunately, you can not just walk in, because it’s stuffed with junk. And this has a cascading effect, creating messes elsewhere, since there are things that have no place to be put away. So last week I began weeding out the junk. I began with the e-waste.

Junk

Thirteen obsolete motherboards, fifteen CDROM drives, eight floppy drives, dozens of expansion cards, two PC towers, and miscellaneous Zip, Jaz, SyQuest, and Tape drives all went to the recyclers. Where did all this stuff come from?

It is the detritus of multiple long running computing hobbies, and there’s still more to deal with: buckets of power cables, network adapters, 802.11b access points, ten-megabit Ethernet hubs, a couple of Pentium-II desktops, a G3 Mac, and a big pile of hard drives.

Boot and Nuke, lather, rinse, and repeat.

Once upon a time, this sight would have given me such a technology boner. The sad thing is that when brand new and top of the line, any one of these would have cost hundreds of dollars, but today’s SD card technology can provide storage devices of the same capacity for around $20. There’s not much that can be done with drives that are this outdated except maybe to build the world’s worst RAID array (which might be a mildly amusing project.)

Once the closet is squared away, I can turn my attention to other messes.

Mount To-Be-Read

For example, I could move this teetering pile of books into the closet. I suppose I could just get a larger bookshelf, but as you can see, there’s a thermostat on that particular wall.

Let's go out to the movies

I tidied up my video shelf, because Stevie B asked for a picture of it a few days ago. His own DVD collection has shrunk to the size of a shoebox. Perhaps in this age of video on demand, discs will eventually become obsolete, whether they have bonus content or not. Maybe or maybe not. Unfortunately, that would make it all the easier for the likes of George Lucas to insert new Big Noes at whim, and claim they had always been there.

Lest that thought leave a bad taste in your mouth, I’ll end the story with a savory thought.

bbq

This is the messy barbecue chicken sandwich that I had for lunch this afternoon.

Well, it’s happened again. I missed my own Bloggaversary in the chaos of the past month. It was in August, 2006 that I posted the first few messages on this blog. 2006? I feel like such an old-timer now.

Now that that’s out of the way, there are a couple of upcoming events that have caught my interest:

Five on the Fifth
As summer reluctantly starts to edge into Autumn, we look to the September ’5 on the fifth’. Take 5 photographs on the days leading up to the 5th and publish those on your own blog and then link to State of the Nation UK so that others can find your images. You can either take 5 random pictures or follow this months theme: MESS.
Readers Imbibing Peril
From September 1 to October 31, the RIP challenge invites readers to to enjoy books that could be classified as: Mystery, Suspense, Thriller, Dark Fantasy, Gothic, Horror, and Supernatural. The goals are to 1) Have fun reading and 2) Share that fun with others.
24 Hour Comics Day
This is something that I’ve known about for a long time, but I only seem to remember about it once it’s too late. The challenge? Produce a 24-page comic book in 24 hours: write, draw, ink, color and letter.
NaNoWriMo
From November 1 to November 30 is National Novel Writing Month. The goal is to write a 50,000 word novel by 11:59:59, November 30. It doesn’t even have to be a good novel— the important thing is to make the attempt.
Other Awesome Things
I feel like there should be a fifth item, if only because a good list has three, five, or ten items. I’m sure there’s some other interesting activities out there, but for whatever reason, I seem find out about then after they’re over. Therefore, the fifth slot is reserved for “Awesome thing that I heard about too late.”

The Friday Five asks… Dreams!

1. Describe a recurring dream you have and what you think it means.
Here’s a recurring theme for your analysis…
  • I step onto an elevator. The doors close. Rather than moving smoothly to the next floor, the chamber bounces violently up and down, and sometimes side to side.
  • I flip the light switch in the bathroom. It is dark. I toggle the switch a few times before realizing that I have made a terrible mistake. The fan roars to bloodthirsty life, detaching from the wall, floating toward me.
  • I am in a multilevel parking garage. I see an old car I used to drive. I suddenly realize that my old car wants to kill me.

… Inanimate objects suddenly hate me. But I work in IT so that’s just kind of a fact of life, really. (Weak chuckle.) But seriously, I assume it’s just some sort of metaphor for anxiety over the uncontrollable aspects of life.

2. What do you like to daydream about?
I’m currently daydreaming about a Halloween costume. An elaborate, cumbersome, and obscure Halloween costume. Unfortunately, I probably won’t have anywhere to wear it to, except possibly to answer the door.
3. What’s your scariest dream you can remember?
What, other than being the designated target of the inexplicable antagonism of elevators, ventilators, and automobiles? Okay, fine. I once dreamed that I lost someone important, and all that I had left was a single voicemail message.
4. What would be a “dream come true” for you?
That someone, someday, will say that I made a difference and improved the world in some modest way. And I would also like to take a nice long vacation.
5. Best dream you’ve ever had:
There was the time that I dreamed that I was driving a giant robot. I could actually feel the seat bobbing and swaying each time the robot stepped forward. Yeah, it was pretty cool. What, you expected me to recount a naughty dream? Too bad. I seem always to wake up from those before they can get anywhere.
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