Gosh, is November over already? It seems like just yesterday I was bragging about how easy this whole National Blog Posting Month experiment would be. For those of you unfamiliar with this challenge, it was meant to encourage bloggers to post more often. For those that could manage to post once per day, a drawing for fabulous prizes would be held at the end of the month.

For me, the real challenge was finding something interesting to say every day. Those of you that may know me in person know that I am not one to gossip about others, gush about celebrities, or volunteer detailed analyses of my feelings. So why even blog?

Well, first of all, I want to share information that I may have had to learn the hard way. There are so many times where I’ve Googled for hours for a particular bit of information, only to find the edges of it. After puzzling the answer out for myself, I often think, "I ought to post that on the Web so that nobody else has to go through this!"

Another reason for blogging is to keep in touch with friends and hopefully even to make some new ones. I don’t know if any of my real-world friends do visit my humble abode on the Web, but I do know that a lot of other NaBloPoMo participants and spectators have stopped by on a trip through the master list, or were brought here by the fabulous Randomizer . Thanks to all of you for visiting, and I hope you stop by again soon. I know that I’ll be visiting many of you again in the future.

If that was the bright side of this experiment, then the dark side was this. I rather feel that in the daily rush to think of something to say, quality was overruled by quantity, and my good posts were crowded out by my mediocre ones. Never did I resort to complaining about writer’s block, but how very often indeed did I resort to the weary crutch of the questionnaire. I think I’ll steer clear of those for a long while, at least until I’ve finally written a proper "About the Author" page.

On the whole, this has been a very positive experience, and who knows? Perhaps we’ll all try it again next year.

Today concludes the fifth day of my ten-day trial to Dungeons and Dragons Online. As I am now halfway through the free trial, I feel as though I should, by now, have bitten the hook and resolved whether to convert to a paid account. Alas, I can say that I have as of yet not done so. I have not yet seen or done something so amazingly awesome that I’d have been instantly converted. Of course, I am still in the Newbie Zone. Still running errands and mucking about in the sewers. Is there more to it? Or do I simply graduate to more elaborate and perhaps less sewage-filled tunnel systems?

For me, the question is not whether the graphics are flashy and make use of the latest hundred-watt, freon-cooled graphics adapter. It’s not about how exotic the loot is. It’s not about gaining the most Experience Points. It’s about whether the game is fun. Fun, for me, is strategy and puzzles, and perhaps some large explosions. What is not fun is a contest of reflexes between myself and the computer, because guess what? The computer will probably win!

I started out by making a fighter character, because that class is recommended for beginners to the venerable pen and paper version of the game. Why? It’s a simple class to play. You do one thing, and that is to fight. Unfortunately, playing a fighter in DDO means that all you do is turn to face the monsters and right click until they are all dead. Walk around until you find more monsters. Lather, rinse and repeat for the rest of day one and day two.

So, the third day, I next made a wizard character, because gosh darn it, I like to blow things up. And that I did. Bandits, skeletons, spiders and zombies in the same three dungeons over and over again. My adventuring companions assured me that this was the best way to gain enough Experience Points to become powerful enough to survive the adventure that would permit exit from the Harbor, aka the Newbie Zone. It seems RPG Cliche #94: Franklin Covey Was Wrong, Wrong, Wrong is still as true as ever.

Now I mentioned enjoying a good puzzle. Two of the adventures did indeed involve puzzles at the end. But, when everyone already knows the answer to the puzzle is (say) to push the red button, it’s no longer a puzzle, just a formality.

On the fifth day, I didn’t meet my adventuring companions. But, in their absence, I dutifully spoke to the NPCs sprinkled around the Newbie Zoney and ran a few more errands for those NPCs, such as rescuing dogs, wives, and children from the sewers, the sewers, and the sewers. Yay sewers!

A wizard, huh? I throw my drink at him!

So, how does DDO compare to the games I listed yesterday? Well, it takes a few cues from City of Heroes, in that the game randomly assigns loot to the players. However, none of the loot comes from monsters, but is instead found in special containers at strategic points in the adventure. Lesser loot can be found by breaking urns, boxes, and coffins, but this is rarely worth the trouble of picking up. Unlike City of Heroes, equipment can be sold, traded, and given away, although some items do have a minimum level requirement for use. Learning from Everquest’s shortcomings, the designers of DDO implemented an auction house menu to make player-to-player sales of items more convenient. Yes, shouting your wares to all and sundry does add a bit of Renaissance Faire flair, but it mostly just clogs up the chat channels.

And speaking of chat channels, the party channel is basically obsolete if you have a microphone. This is the first MMORPG I’ve ever seen to support audio chat. Of course, it only works among the members of the adventuring party so far. (That may be a good thing.) That means that you don’t have to drop everything to type instructions to the other members of your party, only to have them charge into battle (and perhaps even be defeated) before you can finish your thought.

Before I can tell you what I think of Dungeons and Dragons Online, I first want to tell you of my previous experiences with Massively Multiplayer Online Roleplaying Games.

1. Asheron’s Call. I played in the beta test of Asheron’s Call. It was my first MMORPG, so I didn’t have much to compare it to other than text MUDs. The nice thing about this game was that the world seemed to be one big contiguous area, and if it wasn’t, the transitions were hidden pretty well. Except, of course, for the portals one used to access dungeons. Those were a bit of a bloody giveaway. One bad thing was this. If your character happened to die, others could loot your corpse. This led to a rash of unscrupulous adventurers leading bands of unsuspecting victims into certain death. I wasn’t interested enough in this game to play it after the beta concluded.

2. Everquest. After being talked into it by friends, I played Everquest for a long while. This game had several glaring weaknesses. First of all, there were only a few adventures to go around, but there were many adventurers wanting to adventure. Most of the quests were too hard or just plain broken, leading would-be adventurers to just hang around certain landmarks, slaying the monsters that inevitably spawned and respawned there. Because the loot thus found never decayed, even the rarest of items eventually became commonplace, and many characters also had more money than they could possibly carry. And because of that, many low-level characters soon realized it was easier to beg for loot than it was to go find it.

I quickly got bored with this game because it took a lot of dedicated monster-slaying to rise up in level. It seemed that there was a "baby boom" of characters that were twenty or thirty levels higher than myself, and they were the ones to which all the new content was being targeted. And since the level cap was continually rising, there was no incentive for any of these folks to go back and do it all over again.

In Everquest’s favor, at least it was not possible for your character’s corpse to be looted by anyone else. But, you still had to run naked through hostile country just to get your loot back.

3. Anarchy Online. I played Anarchy Online during their beta test. I liked the idea of a Science Fiction MMORPG quite a bit, and the character creation screen was pretty good for its time. But the most important feature of Anarchy Online was the introduction of the door mission. A character could be issued a mission that was his and his alone! There would be no earlier bands of adventurers camping in his dungeon, eagerly awaiting the respawning of some rare monster that may or may not be carrying some coveted piece of loot. Instead, the promised boss monster would certainly be there waiting.

Unfortunately, once I left the relatively simple (and deserted) newbie zones, my computer could not handle the processor intensive 3-D graphics, so Anarchy Online stayed on the shelf.

4. City of Heroes. I played City of Heroes during the beta test and beyond, up until about March or April of this year. I could tell that the developers of this game were players of other MMORPGs and definitely considered the weaknesses of the other games when formulating this one. For example, the problem of "ninja looting" (quickly grabbing loot from someone else’s vanquished enemy) was made irrelevant because the game assigned loot to players automatically. The problem of loot devaluation was solved by making "enhancements" (items that improved your character’s powers) permanently attach to a character, and the related problem of "twinking" (giving overpowered hand-me-downs to one’s low-level character) was solved by making an enhancement useless to a character too high or too low in level. Although a fixed level cap and new alien races encouraged players to make new characters after maxing-out, most of the new content was still targeted toward the highest levels.

Although the game concentrated on randomly-generated door missions granted to characters by special NPCs called contacts, for those players that preferred the old style camp-and-hunt, there were still plenty of villains wandering the streets causing trouble. This was also handy for those casual players who may want only an hour or two of mild amusement. Unlike Everquest, which more or less forced players to group to accomplish anything, grouping is optional in City of Heroes. But to make finding a group easier, City of Heroes implemented a group search menu, so that it became unnecessary to squander most of one’s gaming time in begging to join a group.

The character generation screen was excellent in that it gave one unprecedented flexibility in the creation of your character’s appearance. There were also costume shops that one could visit later in the game to create a wardrobe of alternate costumes.

The scale of the game worked well, also. The game took place more or less within the confines of a sprawling metropolis. Buildings were building sized, cars were car-sized, and parks were park sized. On the other hand, the world of Everquest supposedly spanned several continents, but would really have been only about the size of a large national park.

5. City of Villains. This was the sequel to City of Heroes, which I beta-tested as well. Although the graphics were a level above that of the earlier game, this game seemed only to be its predecessor wearing a fancy costume. Rather than being hero versus villain, it was now mostly villain versus villain, with a few meddling heroes here and there to deal with. On the last day of the beta test, I participated in a huge hero versus villain war in one of the new player-versus-player areas. It was great fun. However, when I reached a high enough level to venture back into this area in the production game, there were few other players about, and those that were there were simply sniping off the opposition near their starting points. So much for PvP.

I played and played, looking for that new cool feature that would make me feel as though I really had seen something new, not just something shiny. I did get to rob a bank, which was also great fun. I also tried making a super base, but couldn’t raise the funds to do anything interesting. To build a real super base (as opposed to a super broom closet) would have required a large super group with many active members.

A side track here. What is up with this fad of room-decorating minigames? Okay, I’ll excuse The Sims, as that was the point of the game. I’ll allow the super-base building in City Of… because the idea is for other super groups to raid the base while your group fights them back. But what is the point of decorating a virtual room when nobody else will see it? Such as in a single-player RPG such as Elder Scrolls: Oblivion?

That’s all for today. Join us later for our next installment, when you’ll hear me say, "A wizard, huh? I throw my drink at him!"

I have to play Dungeons and Dragons Online again tonight. I feel as though I should at least see the ten-day trial through to the end since I did get a computer part out of the deal. I’ll definitely post my thoughts on the game soon. But in the meantime, since I am not eager to repeat The Notebook Incident, here’s a fine Questionnaire, brought to you by Comical Misadventures of a Rambling Mind.

1. Explain what ended your last relationship?
Distance.
2. When was the last time you shaved?
This morning.
3. What were you doing this morning at 8 a.m.?
Sleeping.
4. What were you doing 15 minutes ago?
Reading blogs.
5. Some things you are excited about?
Soon I will present a special birthday present to somebody special.
6. What is your favorite flavor of JELL-O?
Green.
7. Your prom night, what do you remember about it?
Nothing. I didn’t see the point in going, so I didn’t. I don’t even know what date that would have been on.
8. Do you have any famous ancestors?
Most likely. Famous for what, I wonder?
9. Last thing received in the mail?
A Clockwork Orange
10. How many different beverages have you had today?
Let’s see: Coffee, Dr. Pepper, Diet Pepsi and Diet Dr. Pepper. That’s two, three, or four depending on how you count.
11. Do you ever leave messages on people’s answering machines?
Yes. In fact I prefer to reach the answering machine. You must get right to the point. You do not have to deal with any small talk, pointless interruptions or protests that sidetrack the conversation, and you also do not have to figure out how to wind up the conversation or go through an awkward farewell sequence.
12. Do you draw your name in the sand when you go to the beach?
That thought had not even occurred to me.
13. Any plans for Friday night?
Doctor Who, Battlestar Galactica, and the presentation of the birthday gift, in no particular order.
14. Do you like what the ocean does to your hair?
I’m not quite sure what you’re referring to, unless it’s the stickiness that the salt and plankton leave. Sure, that’s kind of annoying. But I find the grains of sand that get stuck deep in the hair to be more annoying.
15. Have you ever received one of those big tins of 3 different popcorns?
Yes. The caramel popcorn was relatively good, the "cheese" flavored popcorn was silty and tasted like the smell of socks, and the plain popcorn was stale. I don’t much like popcorn. The husks tend to wedge themselves between tooth and gum.
16. Do you re-use towels after you shower?
As opposed to what, throwing them into the trash? Anyway, washing seven towels a week would be a bit too much laundry to do as I don’t have servants or anything. I don’t think I even own seven towels.
17. Describe your keychain(s)?
Okay, it’s a group of keys strung on a metal ring. There’s a metal clip attached by a leather strap, and there is also an advertisement for the UPS store.
18. Where do you keep your change?
A plastic bucket.
19. When was the last time you spoke in front of a large group of people?
June.
20. What kind of winter coat do you own?
It’s not a coat, it’s a jacket. This is San Diego, after all.

Molly Bawn Chronicles brings us the Five Book Meme.

  1. Take five books off your bookshelf.

    Randomly? Or should I choose my five favorites? Nah, I enjoy randomness. Where are my dice?

    All those probabilities...

    Okay, there they are. I’ll select a shelf by rolling 2d12. Then I will select a book on that shelf by rolling 1d100. I will then find the book resting at that percentage of the shelf’s width (from left to right.) Ready?

  2. First book—first sentence.

    At 9th shelf, 52% of the way across, is Games People Play. "Once, there was a man named Gordon." Gosh, that deserves a limerick, doesn’t it?

  3. Second book—last sentence on page fifty.

    At 14th shelf, 25% of the way across, is Guinness Book of the 20th Century . "Birth control, n: Deliberate control or prevention of conception through artificial or natural means; term publicised by Margaret Sanger."

  4. Third book—second sentence on page one hundred.

    At 23rd shelf, 73% of the way across, is Tyrant’s Test. "’I have something,’ the sensor master shouted."

  5. Fourth book—next to last sentence on page one hundred fifty.

    At 20th shelf, 52% of the way across, is Robot Building for Beginners. "There’s also a problem if the meter displays a voltage rating around zero (see Figure 10-16)."

  6. Fifth book—final sentence of the book

    At 8th shelf, 57% of the way across, is Don’t Stand Too Close to a Naked Man. "Thanks for reading."

I’ve never really thought about it, but is 25 shelves a lot? Does that make me a book snob?


What Kind of Reader Are You?
Your Result: Book Snob

You like to think you’re one of the literati, but actually you’re just a snob who can read. You read mostly for the social credit you can get out of it.

Dedicated Reader

Literate Good Citizen

Obsessive-Compulsive Bookworm

Fad Reader

Non-Reader

What Kind of Reader Are You?
Create Your Own Quiz

Apparently so.

Magpie Musing recently discovered many things about hot dogs . Most interestingly is that they are classified as emulsified forcemeat . Now, I’m okay with emulsified , since lots of tasty foods are emulsions. But forcemeat? Ignoring my first thoughts on seeing the word (which I’m sure some of you shared,) forcemeat sounds as though it’s a food that one must be forced to eat. For me, this is pretty accurate when it comes to hot dogs. Of course I’ve ever only been fed the supermarket ‘why bother’ variety, so it’s quite possible that I’m prejudiced against what could otherwise be a fine dining experience. I doubt it, though. I dare someone to present me with a hot dog that makes me ask for seconds, and mean it .

The sharp eyed among you will notice that this is my second late post this month. I am quite irritated about this, and it probably shows in the above paragraph, which was supposed to come across as light hearted but may sound rather sulky. I’d been begged and cajoled into playing Dungeons and Dragons Online, even to the point of having received an early Christmas present to bring my 2002-era system up to par. So I finally had no excuse not to join my friends online. Knowing, though, that these MMORPG sessions can run a half-dozen hours at a time, I also set up the notebook with a current copy of my Thingamablog database, and figured I’d write my post while the others were shopping, training, or otherwise picking their noses.

Unfortunately, at some point the notebook decided that it’d had a long day and went to sleep. Trying to revive it only made matters worse and the machine shut down completely and wouldn’t return. At about that time, the game crashed on my partly new PC, so I decided I’d just start over on the post and then call it a night.

I guess the lesson here is save early and save often. If I had done that, I could at least have pulled the thumbdrive from the comatose notebook and posted a much better, longer, and less bitter version of the first paragraph just in the nick of time. Still, I manage to post every day at about the same time, which unfortunately is midnight, and I don’t see how that’s different from someone who habitually posts at noon, except for that nonsense about the date changing.

I hope you are all having a nice Buy Nothing Day. Since today officially marks the start of this year’s Orgy of Consumerism, I thought it would be appropriate– not to mention a courtesy to those close friends and relatives that may feel obligated to buy me something– to post The List, which is basically just a list of movies, etc. that I liked enough to want a copy of, but not quite so much that I did buy. So, for all three of you, here it is:

  • Doctor Who – The Complete First Series
  • Mr. Roboto
  • Mystery Men
  • Nightmare before Christmas
  • Office Space
  • Robocop
  • Star Wars Original Trilogy Non-Special Edition
  • Willy Wonka and the Chocolate Factory (1971)

I’m sure it would have been easier just to link to an Amazon Wish List, which I’ve never bothered to set up. (Or I could maybe have set up one of those "style monitor" things. You know the ones I mean? They look almost like the Flash version of the Flickr badge, but are apparently something like del.icio.us for shopping.) I might do that in the future, but I probably won’t, as it would seem too much like soliciting gratuities from the Internet at large, and that’s just tacky.

For the rest of the world, don’t worry. This whole mess will conclude in four weeks and two days. Then the wreathes of fake pine, the fake snowmen and the fake snow, the fake Santa Clauses and herds of light-bulb-nosed reindeer will all be gone, and in their place will suddenly be cupids and pink hearts.

Oh! And I have just got to get me an animatronic Santa or two during the clearance sales.

Make presents its Open Source Gift Guide. If you’re wondering what to get the geek in your life, look no further. Now, a few weeks ago, Computoredge, our local advertising delivery device, also published their take on what to get the geek who has everything. Their answer? Products that don’t exist. :-P

Lockwasher recently added some new robot sculptures to his robots set. If you don’t know what I’m talking about, go check it out. It’s okay, I’ll wait.

Since you can’t have a true Link-o-Rama with less than three links, here’s a tasty new blog I discovered via the randomizer, The Candy Blog, which, as you may guess, is about candy of all kinds. I’m looking quite forward to perusing the archives.

Robot Magazine brings us this simple test to determine whether a robot is real or vaporware. I took the test myself. Clarise scores a negative two and thus is PURE VAPOR! Rover scores quite a bit better with a five, but is still PURE VAPOR! I guess just having wheels or legs of any kind counts for a lot.

Newscientist reports that Ubiko, a Japanese "greeter robot" is now available for rental at a cost of $445 per hour. Twenty companies have so far agreed to hire the robot. Here in the US, though, we like to pay as little as possible for labor, which means paying (possibly illegal) immigrants cash under the table. However, the Ubiko– which not only issues greetings, but can answer questions, carry baggage, and guide people around buildings– can be purchased for $255,000. A robot can work twenty-four hours a day, 365 days per year, so even if the robot only lasts one year, the Ubiko costs $30.00 per hour. Sure, that’s still something like five minimum-wage, no-benefit employees. Of course, if the Ubiko is engineered as well as the Mars rovers , then it should last quite a bit longer than a year. Then again, I’m pretty sure there are no vandals on Mars.

Meow?

Aieee! It’s the paper replicant! Make : has an article on a man who is replicating himself on paper. His site even has a PDF version of himself that you can download, print, cut and glue into something that looks just a bit like that guy from Red Dwarf…

Yeah, him.

The post that I had been working on failed to satisfy my exacting criteria. It has since been canceled with extreme predjudice. The Electronic Replicant will resume its regular programming tomorrow. In the mean time, please enjoy this trio of quizzes brought to you by Write Coast, who was surprised by their accuracy.

You Are an Irish Coffee
At your best, you are: wild, spontaneous, and outgoing

At your worst, you are: too extreme and reckless

You drink coffee when: you want to keep drinking booze

Your caffeine addiction level: low

The Movie Of Your Life Is Film Noir
So what if you’re a little nihilistic at times?
Life with meaning is highly over-rated.

Your best movie matches: Sin City, L. A. Confidential, Blade Runner

You Should Learn Japanese
You’re cutting edge, and you are ready to delve into wacky Japanese culture.
From Engrish to eating contests, you’re born to be a crazy gaijin. Saiko!

Analysis: I am apparently a drunken, spontaneous, cutting-edge private investigator who has to deal with personal demons as well as a hot redhead who will probably betray me in the end as I recklessly explore a wacky new culture. Therefore, if I were a genre of writing, I would probably be cyberpunk.

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